/*global FM*/
/**
* List of constants of the FM.js engine.
* @class FM.Parameters
* @static
* @readonly
* @author Simon Chauvin
*/
FM.Parameters = {
/**
* FPS at which the game is running.
* @type Number
*/
FPS: 60.0,
/**
* Debug mode.
* @type Boolean
*/
debug: false,
/**
* Minimum width and height of a collider, must be equal to the minimum
* width a tile can have.
* @type Number
*/
COLLIDER_MINIMUM_SIZE: 16,
/**
* Box2D body type.
* @type String
*/
STATIC: "static",
/**
* Box2D body type.
* @type String
*/
KINEMATIC: "kinematic",
/**
* Box2D body type.
* @type String
*/
DYNAMIC: "dynamic",
/**
* Used for Box2D conversion.
* @type Number
*/
PIXELS_TO_METERS: 30,
/**
* Identify an image asset.
* @type String
*/
IMAGE: "image",
/**
* Identify an audio asset.
* @type String
*/
AUDIO: "audio",
/**
* Identify a file asset.
* @type String
*/
FILE: "file",
/**
* Identify the left.
* @type String
*/
LEFT: "left",
/**
* Identify the right.
* @type String
*/
RIGHT: "right",
/**
* Identify the up.
* @type String
*/
UP: "up",
/**
* Identify the down.
* @type String
*/
DOWN: "down"
};