new SpatialComponent(pX, pY, pOwner)
        The spatial component allows positionning of the game object in the 2d space.
    
    
    
    
    
    
    
        Parameters:
| Name | Type | Description | 
|---|---|---|
pX | 
            
            
            int | X position of the game object. | 
pY | 
            
            
            int | Y position of the game object. | 
pOwner | 
            
            
            FM.GameObject | The game object that own this component. | 
Extends
Members
- 
    
angle :float
 - 
    
    Angle of the object defined in radians.
Type:
- float
 
 - 
    
name :FM.ComponentTypes
 - 
    
    Component's name.
Type:
- Inherited From:
 - Source:
 
 - 
    
owner :FM.GameObject
 - 
    
    Component's owner.
Type:
- Inherited From:
 - Source:
 
 - 
    
position :FM.Vector
 - 
    
    Current position of the game object.
Type:
 - 
    
previous :FM.Vector
 - 
    
    Position of the game object at last frame.
Type:
 
Methods
- 
    
destroy()
 - 
    
    
    Destroy the component and its objects.