Class: Collision

Collision

FM.Collision

new Collision(pPhysicObjectA, pPhysicObjectB)

The collision object represents a collision between two objects.
Parameters:
Name Type Description
pPhysicObjectA FM.PhysicComponent One of the two game objects' physic component colliding.
pPhysicObjectB FM.PhysicComponent One of the two game objects' physic component colliding.
Author:
  • Simon Chauvin
Source:

Members

a :FM.PhysicComponent

Physic object A.
Type:
Source:

b :FM.PhysicComponent

Physic object B.
Type:
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normal :FM.Vector

Normal of the collision, starting at the center of object a and ending in the center of the object b.
Type:
Source:

penetration :float

How much the two objects penetrates one another.
Type:
  • float
Source:

Methods

destroy()

Destroy the manifold and its objects.
Source: