new Collision(pPhysicObjectA, pPhysicObjectB)
        The collision object represents a collision between two objects.
    
    
    
    
    
    
    
        Parameters:
| Name | Type | Description | 
|---|---|---|
| pPhysicObjectA | FM.PhysicComponent | One of the two game objects' physic component colliding. | 
| pPhysicObjectB | FM.PhysicComponent | One of the two game objects' physic component colliding. | 
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Members
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    a :FM.PhysicComponent
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    Physic object A.Type:- Source:
 
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    b :FM.PhysicComponent
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    Physic object B.Type:- Source:
 
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    normal :FM.Vector
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    Normal of the collision, starting at the center of object a and ending in the center of the object b.Type:- Source:
 
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    penetration :float
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    How much the two objects penetrates one another.Type:- float
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Methods
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    destroy()
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    Destroy the manifold and its objects.- Source: