new AudioAsset(pName, pPath)
An audio asset represents an Audio object that is usable in the FM.js
engine.
Parameters:
Name | Type | Description |
---|---|---|
pName |
string | Name of the asset. |
pPath |
string | Path of the asset. |
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Methods
-
getAudio() → {Audio}
-
Get the HTML5 Audio object.
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Returns:
The HTML5 object.- Type
- Audio
-
getName() → {string}
-
Get the name of the asset.
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Returns:
The name of the asset.- Type
- string
-
getPath() → {string}
-
Get the path to the audio file.
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Returns:
The path to the asset.- Type
- string
-
isLoaded() → {boolean}
-
Check if this audio file has been loaded.
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Returns:
Whether the asset is loaded or not.- Type
- boolean
-
isSupported() → {boolean}
-
Check if the audio format is supported by the browser.
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Returns:
Whether the file type is supported by the browser.- Type
- boolean
-
load(pCallbackFunction)
-
Load the audio file.
Parameters:
Name Type Description pCallbackFunction
function The function that will be called when the asset is loaded. - Source: